Before we left for the Captain’s quarters we got the Captain’s Table to fix up our armour and STD-01 got it to give him some fancy drugs. We tried to get it to give us more info on the Captain’s condition but it would just say he had been making inappropriate suggestions. We gathered our weapons and armoured up, and it transported us up to the Captain’s quarters using the cauls.
We came out in a patio area with three circular layers raising higher from the centre to the outside, with water features around the edges. The way up was staggered around the various layers, so we’d have to go all the way around to get up there. There were some patio chairs and tables that looked like they might even be made of real wood! Over the edges of the patio pit we could see some jungle type foliage. I had another look and it seemed to me like it was a very high quality simulacrum of real jungle foliage. There were a couple of buildings either side of the dome and several floating platforms, which we could see four of, as well as a large central platform where the Captain probably was with some floating stepping-stones leading to it.
STD-01 got out his scanner and was about to scan the area when he suddenly ripped the battery out, saying something about electronic countermeasures. Boomeron and Gav said they spotted some odd shimmering amongst the leaves around the patio-recess and they got their fancy gun scopes out. After they looked at it for a bit Boomeron said it was some kind of nanotech. We thought about setting it all on fire, but Boomeron said it wouldn’t be a good idea.
We decided to sneak on into the room and try and get to the central platform. Everyone snuck off and we all lost track of each other, apart from STD-01 who somehow got stuck in reverse gear and started reversing up the path, beeping as he want. After a while some weird static noises started coming over the comms gear in my HEV suit, so I turned it off figuring something was trying to jam it just like STD-01’s sensors. After a while STD-01 stopped beeping so I looked back and saw that both he and Quold had stopped, and Quold was cowering behind a patio chair. Then I got a really bad feeling about this place and figured I should probably try and find everyone else. After Boomeron disappearing earlier on I thought the best way to do that might be to turn the comms back on.
Eventually we all gathered around the floating stepping-stones that lead to the central floating platform, in large clearing in the middle of the nano-forest. We decided we should probably go up but there was no way STD-01 could make it up with his tracks. I was going to leave him at the bottom like bastard would probably have done to me, “the specimen”, but then I realised we might need him to do some hacking when we got up there. He climbed out of his tracks and I stuck him up on my shoulders. To be honest it didn’t really feel like there was anyone up there! We started climbing up until eventually Boomeron stopped, clinging to one of the stepping-stones in fear. Quold gave him some speech about how he was scared too but we all had to do things we were afraid of which I found rather annoying, so I told Boomeron to bloody move so I could get that bastard STD-01 off my shoulders.
He didn’t move and actually started grabbing onto the stone even tighter, so we tried to figure out how to move him. STD-01 had got some better drugs from the Captain’s table so he decided to administer something to get Boomeron to move. Whilst he was trying to decide what drugs to give him I figured I should get some of that jet energy drink into Boomeron, it might motivate him a bit. I shook up the can then tried to open it as I shoved it into his mouth, but I kinda missed and hit him in the face with it a bit instead. STD-01 said he’d found something to give Boomeron so I lowered him down and he blew up Boomeron’s nose with a straw. Boomeron started humping the stepping-stone, though STD-01 said that was pretty normal for Ponce on the Pipe. He still wasn’t moving and Skrood seemed to be getting a bit uncomfortable, presumably remember when Boomeron got infected by the blood cultists and raped him. I figured we’d better get moving before everyone else started cracking up too so I wrenched Boomeron off the stone and picked him up too. The pedestals were dropping down a fair bit each time I stepped on one, but I managed to climb up anyway carrying both of them. When I got to the top I thought it would be pretty funny to shove them together, that would show STD-01, so I dumped STD-01 face down on the floor and threw Boomeron on top of him. STD-01 managed to give him some Loony Toad Quack as Boomeron landed on top of him just as Boomeron started shouted “Surprise!” and started trying to have his way with him. I felt a bit bad for STD-01 despite all he’s done to me so I picked up Boomeron by the scruff of his neck and held him squirming in mid-air, desperately seeking something to hump. He climbed up onto my arm and started humping that. I wasn’t too bothered as this HEV suit is proof against corrosive, high-pressure atmospheres, but Skrood seemed rather upset by it all so he tied him up.
We had a look around the platform and there were three extremely fancy large wooden desks with various unusual control surfaces on them, presumably for interfacing with the computer. The rest of the platform was pretty open plan with a few guard rails and about ten metres in diameter. We had a look around the rest of the Captain’s area and there a lot more trees, with pools and dining areas and other facilities formed out of the woods. The villas either side of the dome had mostly opaque patio doors and the one that Quold seemed to be scared of had a few doors open. I spotted some kind of feasting area through the doors with some people sat around a table, presumably feasting.
Whilst we were looking around, STD-01 started trying to interface with the desks. His fingers started glowing but then he pulled away, saying something inside there was trying to take control of his cyber ware. Around then I realised these were some pretty powerful artefacts as they relate directly to the Celestial so we really shouldn’t mess with them unless we had a damn good reason. Quold seemed quite determined to try and talk to the main AI so he got out his data-slate and started arguing with it. There was a lot of bureaucratic talk I really couldn’t understand that seemed to go on for hours. Boomeron’s humping grew less frenzied as the argument went on, but he still wasn’t calm enough for us to untie him yet. Later on Quold said it had been an hour and a half, but it seemed way longer, but he eventually convinced the AI on this island that the Captain was unfit for duty. He looked pretty dazed after the bureaucracy was done and was bleeding from his nose and ears again.
We decided we’d better ask the island AI about the Captain’s area. Quold wanted to know if it could take us anywhere else in the ship, but it said it couldn’t leave the confines of the Captain’s dome as it was sealed off by the Captain’s Table. It told us there was flight deck at the top of the dome with two entrances to the dome and the Captain’s personal flyer. The villa that Quold was afraid of was the Captain’s official reception area, the other being the Captain’s home. The other floating islands were a bedroom and orgy-platform, a holodeck and an advanced command and control platform.